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The Ultimate Preseason 10 Guide You Will Ever Need!

November 21st marks League of Legends 10th season!

(Technically, the actual season 10 starts in Janurary of 2020), but that’s besides the point! It’s absolutely insane thinking about the game going from polygons to smooth sleek animated champions! 

Here’s a prime example of what I mean:

Season 1 League of Legends gameplay
Season 9 League of Legends Gameplay

The New Dragon/Map Changes

 Every third Dragon changes the rift, each Dragon has it’s own map change and abilities. Here’s a list of each Dragon and their abilities:

Infernal Dragon

” The Infernal Drake sunders the Rift, creating new pathways through buff camps and burning away their brush. In addition, the dragon pit itself becomes the Infernal Drake’s molten domain, crumbling the walls at the mouth of the pit. New paths make opportunities for a quick flank or sidestep that your opponent isn’t expecting. “

Riot Games

The Infernal Buff has not changed, you will still recieve bonus Attack Damage & Ability Power upon slaying it.

Ocean Dragon

“The Ocean Drake brings new life to the Rift, causing existing brush to expand, fresh patches of brush to grow around the dragon pit, and the environment to flood with pools of water. In addition, Honeyfruit plants sprout up in each jungle quadrant. Sneak around the jungle or look for a new ambush opportunity.”

Riot Games

The Ocean Dragon is the same buff granted as before, upon slaying the Dragon, regenerate a percentage of your missing health every second.

Cloud Dragon

“The Cloud Drake’s power spawns air currents flowing through the jungle and dragon pit, speeding up champions in the vicinity. Dodge skillshots or make a swift collapse on your enemies trying to sneak a far away objective. “

Riot Games

The Cloud Dragon buff has changed, you will now gain cooldown reduction on your ultimate ability. This is a massive buff to Cloud because it stacks with CDR (Cool Down Reduction).

Mountainous Dragon

“The Mountain Drake triggers a seismic shift throughout the Rift. Bluffs of rock erupt from the earth, making for some scary new choke points and ambush locations, most notably across the mouth of the dragon pit itself. Extra tight spaces give opportunities for big AOE wombos and create some interesting new hiding spots with fog of war. “

Riot Games

The Mountainous Dragon buff has also changed, gain a percentage increase of Armor and Magic Resistance.

Along with these map changes & some buff changes, comes the arrival of Dragon Souls!

The Elder Dragon

GOAL: Elder buff is more satisfying; Elder buff doesn’t favor the team with more dragons.

Elder Dragon still grants a powerful, short-term combat buff, and we’re retooling it to offer teams who failed to claim a Dragon Soul a teamfight-focused hope of getting back into the game. To achieve this, we’re removing Elder Dragon’s scaling with Elemental Drake buffs (which favors the team that’s ahead) and replacing it with a new execution component. If Elder’s burn damage affects a low-health enemy champion, they’ll be consumed by a searing Elder Immolation—killing them instantly!”

Riot Games

This Elder Dragon buff isn’t as powerful as they made it seem, it’s almost like a fancy animation for executing enemies with your base damage.

Jungle Pathing Changes

“Early jungling currently revolves around Krugs due to their high gold/XP tuning, resulting in pretty one-dimensional pathing and a heavy blue-side advantage due to bot lane’s proximity to Krugs. We’re making XP and gold changes in order to open up more diverse pathing options and jungle strategies—most significantly, reducing Krugs’ value and buffing Gromp’s so junglers can hit level 3 off any combination of outer camp (Gromp or Krugs), buff camp, and any third camp.

We’ve also added respawn timer icons (like you see on red and blue buff) to the minimap for every camp to help all junglers plan their next moves. “

Riot Games

This is a good and bad thing for Junglers, the gold recieved in jungle might be nerfed but they haven’t given numbers. Champions who are mana cost heavy in jungle (Olaf, Hecarim, ect..), can now start blue side and set up ganks near their choosing. 

We won’t know how bad this is until they release numbers.

Solo Laners & Jungler/Bot Laners

“For a high-stakes solo lane, top hasn’t been able to translate a lane win into an effective mid and late game carry for their team—particularly in higher levels of play. Combined with this preseason’s increased focus on Elemental Drakes drawing fights to the bot lane, we’re shifting power around to give top laners better opportunities to translate their wins in lane into game wins.

We’re increasing base minion XP slightly so solo laners level a bit faster, and we’re reducing the amount of bonus XP generated when allies share XP so bot lane levels a bit more slowly. We’re also slightly decreasing jungle XP.

Additionally, to balance out the map objectives a bit, we’re spawning Rift Herald earlier in the game and allowing her to respawn once if she is killed early. “

Riot Games

Solo Lanes like Top and Mid should have an equal impact in the game now due to these XP Changes, I imagine these game will go by faster due to this.

Side Lane Bushes and Jungle Bushes

This isn’t too big of a change for most, but for skilled players this is a game changer.

Support Items

Lethality

Keystone Changes

3 Words, Omnistone is troll. Kelptomancy was broken, don’t get me wrong but… Omnistone is just straight troll, everyone thought they were going to add a useful rune too…

Johnny Django
Co-founder of Digagami. Johnny Django is a gaming enthusiast with raw-unfiltered opinions who has a major love for the Video Game Community.

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