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The Issue With Call of Duty: Black Ops Cold War’s Multiplayer

Call of Duty: Black Ops Cold War’s Multiplayer has some issues. Let’s go over them!

Every year, a new Call of Duty title rises in hopes that it will be the last title’s successor. Ever since Call of Duty: Ghosts died off, most can agree that there hasn’t been a good COD title until Modern Warfare (2019).

The company took a dive during those 6 years, until the release of Modern Warfare in 2019. That title was a massive hit in the gaming industry and also the top-selling Call of Duty title to date. Its gameplay was refreshing, there are no jetpacks, and there are no special operators with bullshit abilities.

What does this have to do with Cold War’s Multiplayer? The translation of gameplay between Black Ops: Cold War and Modern Warfare feels like a downgrade. Although they are two separate series, Cold War’s gameplay doesn’t feel up-to-date compared to Modern Warfare.

I’m going to show you a direct comparison of what I’m talking about. Cold War feels like it came out around 2012. Meanwhile, Modern Warfare feels (and looks) like an up-to-date game:

Black Ops was always known for its anti-camping fast-paced action with god-like maps as well. Cold War has some of the worst map designs I’ve ever seen. Most of the maps are huge, and they promote camping by adding tons of corners/rooms to pitch a tent in.

Visibility Issues

I know for a fact that Black Ops and visibility of enemies was never an issue until now. No, I’m not talking about camouflage, but instead the “head glitching issue” most people call it. In Rainbow Six Siege, there is a move called “Pixel Peaking” when you are barely visible but can still shoot at your opponent from a certain angle.

For those of you who haven’t played R6S, here’s a quick overview of what Pixel Peaking is:

I find myself running into this issue often when playing Black Ops Cold War’s multiplayer. The enemy will be standing behind a trashcan, but the tip of his head is the camera for him, so he gets a free kill on me. I got another example for you. This Youtuber goes bonkers over “head glitching” issues in Cold War:

The Youtuber made a good point about random clutter giving unfair peaking advantages against advancing players. Not only is the random clutter an issue, but some costumes are also almost invisible unless you are sitting still:

My dude is literally the colour of the wall.. from blackopscoldwar

This brings me to my next point, the horrible Map Design of Black Ops Cold War.

Horrible Map Design

I’m far from the first person to say this, and I won’t be the last to say it neither. Cold War’s map design is ass, period. This is also a huge factor in why there are so many visibility issues in this title. I’m not talking about the older maps they are re-releasing now (Raid and Nuketown 2077).

I’m talking about the first 12 maps that were released with Black Ops Cold War:

  • Moscow
  • Checkmate
  • Garrison
  • Satellite
  • Miami
  • Cartel
  • Crossroads
  • Armada

The only map that was half decent on this list was Crossroads, only because you could see who was on your screen. You can sit still and blend in with the environment without a sweat in all the other maps. Most of the character’s outfits blend in with the environment unintentionally it seems.

Obviously, I’m going to have multiple Cold War diehards running to the comment section to defend their beloved game. Look, I’m not saying the game is complete dog, but can you tell these are enemies?

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If you said yes, you don’t get enough attention from your parents. The point being, you can’t see shit in this game, no matter the console nor computer specs. You are better off using a Thermal Sight in this case.

The Good Things About Multiplayer

Now I do appreciate the fact that they tried to bring Black Ops back to its glory days. Everyone knows how fun Black Ops 1 & 2 was, and they gave it their biggest effort to mix in new-gen with old-gen’s style. Not only that, they have some positives about Multiplayer that slightly keep my interest.

The Guns gave me the same feeling from Black Ops 1 & 2. They also make decent balancing choices when it comes to nerfing and buffing certain weapons, perks, and gadgets. Overpowered weapons barely make it past a week without being nerfed, which is pretty good, in my opinion.

To wrap this all up, I wanted to tell the people who came here to know if Cold War’s Multiplayer was better. Nope, head straight back to Modern Warfare (2019) until further notice. It looks better, feels faster, and has really fun guns to play with. The only downside is the camping part, but it’s minor compared to the rest.

Written by Pierce

I mainly focus on First-Person Shooters, but I take a dip in other genres as well from time to time. Two of my favorite games being Modern Warfare and Mortal Kombat! I'm a contributor for Digagami, not an official writer.

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